Not very hard to understand why some characters appear more often on certain ranks. There is character usage by rank data for season 2. After these players will reach higher level, number of Bryan players will drop. Many successfully use him below certain level of skill, where we can see him often and where he can be annoying. We all signed for this, after we started to play Tekken 7 months after release.īryan is no different than Whorang. Yes, some characters are more straightforward, while others are too gimmicky etc. Yes, some characters have low/no execution barrier, while others have average or high execution requirement. Yes, some things are harder to use or counter than others. TMM is an Intermediate advocate of common players and he does makes sense sometimes, but no one should just take his words as law and ignore their own low skill (this is not an insult btw), ♥♥♥♥♥♥ fundamentals, whatever. They can f*ck themselves with a Hori Real Arcade Pro V Kai fight stick. On the tier list stuff, this is your opinion, I respect that, and I have written mine already. There are a few folks here, who act all the time like some Tekken authority, and now you can ask them about how bad my Bryan is right now. 引用自 Jack of Games:In short, no, this is not a good excuse for your "bad Bryan" complaint. In short, no, this is not a good excuse for your "bad Bryan" complaint. Could be rare "once in a blue moon" type of character. How many times you saw her? Probably another "lack of players" problem.Įddy. By the time you will learn a bit more about the game, you will probably would want to change your character.Įliza. Negan is good against very inexperienced players. Even if only 3 players will use Kuma, high win ratio will make Kuma good in a "Win-Loss" based tier list. He was annoying and probably haven't changed much. Also i don't think that many players use her. If my memory servers me right, his hopkick was the object of hatred.Īnna is rushdown character and can be annoying. Matchup knowledge is not good among those who do not play Tekken 24/7.Ĭlaudio can be annoying for inexperienced players too. I can't even say how often players see Ganryu online. Ganryu is a new character and just like with any new character, many players don't have "matchup" knowledge. You can defeat many inexperienced players with her. If you believe in things like "honest" character, then Alisa is the opposite of this. I assume that he is still good.Īlisa is a stupid gimmicky character. It was obvious that this character win ratio was very high. I do agree with it, but you can have 10 matches in total and 8 of them can be wins. He said in the beginning of this video about beginner-intermediate level, where most players are. Was it PC data? Savescummers with 99% win rate? You can be a king of low ranks with just few annoying moves, but lose hard above low ranks. I will not going to watch 40+ minutes of his another tier list video, but creating a tier list based on Win-Loss data only is a very bad idea. Nerfing these things would just mean less interesting things to do when you actually get better which is the journey and goal with PvP games. Mashing wake up DPs in SF, P90 rushes in CS, grabs in Tekken, the list goes on. There is also a concept in competitive video games called the "Scrub Killers" characters or strategies that tend to catch un-experience players off guard but that tend to be completely useless or weak the better you get at the game. Product that focus far to much on production value and marketing than they do on actual gameplay. If you balance and change the game based on casuals these players are left with a inferior product at the end of the day.ĭesigning for the lowest common denominator is not good design that's how you end up with the mess that is the AAA industry. Because these casual players will eventually abandon the title and the only people left are the hardcore audience. So if 90% of the players has an issue with a certain character, that is bad game design, and it doesn't matter pros can overcome it. 引用自 Hidan:And I also think game design should adapt to the casual needs beause they are the big part of the player base, and the 5 million copy sold is not sold for the few pro players, so money comes from us, not from the pros.
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